000 | 00813nam a22003137a 4500 | ||
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003 | MN-UlNUM | ||
005 | 20180620171534.0 | ||
008 | 130710t xxu||||| |||| 00| 0 eng d | ||
020 | _a0-201-63186-5 | ||
082 | _a005 | ||
084 |
_2other _a32.973.26-018.2 _bW-33 _q3 |
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100 | 1 | _aWatt A | |
240 | 1 | 0 | _a32.973.26-018.2 W-33 |
245 | 1 | _a3D computer graphics | |
250 | _a2nd edition | ||
260 |
_aNY _bAddison Wesley _c1997 |
||
300 | _a500 | ||
500 | _aГФ-15386 | ||
546 | _aEnglish | ||
653 | _a 3D Graphics | ||
653 | _a Game Programming | ||
653 | _aVisualization | ||
740 | _aThree-dimensional geometry in computer graphics | ||
740 | _aRepresentation of objects | ||
740 | _aViewing systems | ||
740 | _aRendering algorithms | ||
740 | _aRay tracing | ||
942 | _cBK | ||
999 |
_c100353 _d100353 |